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European Health Evidence

The European alternative to PubMed

EUVIMED is the European alternative to PubMed: a central, multilingual research platform for medicine, nursing, life sciences and healthcare. It brings together international and European literature sources, study registries, open-access full texts, citations and retraction notices in one search. Unlike pure bibliographic databases, EUVIMED supports the entire research process – from discovery and appraisal with LIVIA and CLARA to traceable evidence synthesis. European in focus, transparent, interoperable and designed for science and healthcare.

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Lokaler Crossref-Datenbestand · journal-article

The impact of video gaming on mental health and psychosocial functioning in children and adolescents: a narrative review

Aleksandra Karolina Schmidt, Anna Kudłacik, Magdalena Franków, Kornel Adrian Jarosz, Aleksandra Regina Żmuda, Maria Całusińska-Skowron, Julia Łukasik, Klaudia Jeziorowska, Karolina Bałdys, Oktawian Kaczmarek

Journal of Education, Health and Sport · 2026

Vollständiger Abstract

Worum geht es in dieser Arbeit?

Background. Video gaming is one of the most common leisure activities among children and adolescents worldwide. Growing concerns about problematic gaming and Gaming Disorder have increased research on the impact of gaming on mental health and psychosocial functioning.Aim. This narrative review aimed to summarize and critically evaluate current evidence on the relationship between video gaming, mental health, and psychosocial functioning in children and adolescents.Material and methods. A narrative review was conducted using publications identified through PubMed, Scopus, Web of Science, and Google Scholar. The primary search focused on studies published between January 2014 and February 2026 examining associations between video gaming, mental health, and psychosocial functioning in individuals younger than 18 years. Seminal publications published before 2014 were also included to provide conceptual and historical context. Original studies, systematic reviews, and meta-analyses were considered.Results. Problematic gaming and Gaming Disorder are associated with increased risks of depression, anxiety, sleep disturbances, psychosocial difficulties, and poorer academic functioning. In contrast, moderate gaming may provide cognitive, emotional, and social benefits, including improved problem-solving, cognitive flexibility, stress reduction, and opportunities for social interaction. The relationship between gaming and mental health is influenced by individual, familial, and environmental factors.Conclusions. Video gaming may exert both positive and negative effects on mental health and psychosocial functioning in children and adolescents. Gaming duration alone is a poor predictor of adverse outcomes; functional impairment, gaming motivations, and psychosocial context appear to be more important determinants. Promoting balanced gaming habits and early recognition of problematic gaming may maximize benefits while reducing potential harms.

Bibliografischer Nachweis

Publikationsdaten

Autor:innen
Aleksandra Karolina Schmidt, Anna Kudłacik, Magdalena Franków, Kornel Adrian Jarosz, Aleksandra Regina Żmuda, Maria Całusińska-Skowron, Julia Łukasik, Klaudia Jeziorowska, Karolina Bałdys, Oktawian Kaczmarek
Quelle
Journal of Education, Health and Sport
Publikation
2026-01-01
Band / Ausgabe
Nicht angegeben
Seiten
Nicht angegeben
ISSN / ISBN
2391-8306
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Aleksandra Karolina Schmidt, Anna Kudłacik, Magdalena Franków, Kornel Adrian Jarosz, Aleksandra Regina Żmuda, Maria Całusińska-Skowron, Julia Łukasik, Klaudia Jeziorowska, Karolina Bałdys, Oktawian Kaczmarek (2026). The impact of video gaming on mental health and psychosocial functioning in children and adolescents: a narrative review. Journal of Education, Health and Sport. https://doi.org/10.12775/jehs.2026.95.73840
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