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European Health Evidence

The European alternative to PubMed

EUVIMED is the European alternative to PubMed: a central, multilingual research platform for medicine, nursing, life sciences and healthcare. It brings together international and European literature sources, study registries, open-access full texts, citations and retraction notices in one search. Unlike pure bibliographic databases, EUVIMED supports the entire research process – from discovery and appraisal with LIVIA and CLARA to traceable evidence synthesis. European in focus, transparent, interoperable and designed for science and healthcare.

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Lokaler Crossref-Datenbestand · posted-content

Conceptualising the Loot Box Transaction as a Gamble between the Purchasing Player and the Video Game Company: ‘Competitive Advantage’ is Not a Necessary Criterion

Leon Y. Xiao

2020

Vollständiger Abstract

Worum geht es in dieser Arbeit?

This is a pre-print of an article accepted for publication in the International Journal of Mental Health and Addiction. The final authenticated version will be available online at: https://doi.org/10.1007/s11469-020-00328-7. The more inclusive conceptualisation of the loot box transaction as a gamble adheres more to and does not adapt Griffiths’ definitional framework for gambling (1995, pp. 1–2), and explicitly identifies the participating parties of the gamble as the player purchasing the loot box and the video game company offering it for sale. The player is risking losing money (when they obtain worthless in-game items) for a chance to obtain rare and valuable items at very little cost, whilst the company is risking having to immediately provide the player with rare and valuable items at an undervalue, and losing out on additional potential sales, for a chance to instead provide the player with worthless in-game items even though they have paid money.

Bibliografischer Nachweis

Publikationsdaten

Autor:innen
Leon Y. Xiao
Quelle
Center for Open Science
Publikation
2020-01-01
Band / Ausgabe
Nicht angegeben
Seiten
Nicht angegeben
ISSN / ISBN
Nicht angegeben
Zitationen
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Zitierfähiger Nachweis

Leon Y. Xiao (2020). Conceptualising the Loot Box Transaction as a Gamble between the Purchasing Player and the Video Game Company: ‘Competitive Advantage’ is Not a Necessary Criterion. https://doi.org/10.1007/s11469-026-01715-2
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