Vollständiger Abstract
Worum geht es in dieser Arbeit?
ABSTRACT Our group memberships form the basis of our social identities and act as a source of wellbeing. Group membership is therefore a frontline defence to combat the growing global prevalence of loneliness. However, the efficacy of a group depends on whether it is beneficial to health and subjectively meaningful to its members. Tabletop roleplaying games (TTRPGs) may provide a medium to form meaningful groups that positively influence wellbeing to otherwise hard‐to‐reach or marginalised communities. In this vein, we recruited 305 participants from the online Dungeons and Dragons (D&D) community to investigate the impact of D&D groups on participants' social networks and wellbeing. D&D groups were rated as highly positive, supportive, and socially compatible, with significant associations with wellbeing and self‐esteem. As the first TTRPG study applying a social identity lens, our findings speak to TTRPG groups as a source of social connection associated with a broad range of psychological benefits.
Bibliografischer Nachweis
Publikationsdaten
- Autor:innen
- Courtney G. Matthews, Tegan Cruwys, Benjamin Riordan, Damian Scarf, Taylor Winter
- Quelle
- Journal of Community & Applied Social Psychology
- Publikation
- 2026-01-01
- Band / Ausgabe
- Nicht angegeben
- Seiten
- Nicht angegeben
- ISSN / ISBN
- 1052-9284, 1099-1298
- Zitationen
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Zitierfähiger Nachweis
Courtney G. Matthews, Tegan Cruwys, Benjamin Riordan, Damian Scarf, Taylor Winter (2026). Tabletop Roleplaying Games ( TTRPGs ) as a Source of Belonging and Wellbeing: A Social Identity Perspective. Journal of Community & Applied Social Psychology. https://doi.org/10.1002/casp.70322
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